Sunday, 21 August 2011
Saturday, 20 August 2011
Final AR box Videos
Due to my video capture software not allowing me to record longer than a certain time
I had to post two video's shown below...
The video shows initally an exploded version of my model then proceeds through the different stages of my model which I used to represent the way in which Gehry has layers to his buildings. These layers are represented in my model through the different sections shown in my AR videos. The final stage of the box is the finished product. I had difficulties with materials on my models which I wasn't able to resolve, I was also unable to export the animations for my model for an unknown reason.
Box Development:
I created my box with 2mm box board which I cut to size then
used model tape to tape the sides together, reinforced with glue.
I then placed my printed markers on each square and taped
these to the box with white electrical tape for a clean finish. To track what marker
to use during my AR videos I drew lines on the box to follow.
Friday, 19 August 2011
New Markers
After testing my other markers some weren't working properly and I didn't feel they conveyed anything inparticular. Due to this I remodelled all my markers for my final AR box.
Wednesday, 17 August 2011
Frank Gehry Poster Breakdown
The key reason for choosing this Gehry poster is due to the importance placed on the image/object opposed to the use of text to convey the idea. The saying 'a picture is worth a thousand words' is key here with minimal use of words advertising the product, rather the use of the one main picture highlights what is needed. The font colour (white) has been employed to ensure that the attention is not taken away from the main picture, white also ties in well with the colour scheme as very minimalistic colours have been used throughout the poster, by using a plain colour it suits the poster and creates an effective visual. Although, the composer has used a large font at the start of the poster (top left - were our eyes are drawn initially) to allow the responder to gauge what the image and poster is attempting to convey and give the title to the whole poser prior to looking into the image and then the text lastly as our eyes aren't drawn to the text initially due to size and location.
Available: http://www.impawards.com/2006/sketches_of_frank_gehry_ver3_xlg.html
Accessed: 12-8-2011
Reflection of Task 1:
The initial stages of Assignment 1 were met with nerves and excitement about the new task ahead, the first task of creating the spore creatures was enjoyable but also needed an element of consideration whilst I attempted to envision how the creatures would interact with the environment of designer Frank Gehry. Gehry’s intriguing, folding architecture led to my paper models which I had difficultly creating although with help from class mates completed the task. In hindsight the paper models could have been completed to represent Gehry’s abit closer but I am happy how they turned out, especially after their completion in 3ds Max Design.
After redeveloping my Spore creatures I began to link them with their own environment and began sketching. I spent hours sketching with no real progress as I was having troubles understanding what I needed to be sketching; although after these attempts my sketching began more clear and lead to two clearly defined environments for my spores.
After the sketching I employed Sketchup to create the models as my computer was having issues with 3ds Max but then after creating the environments exported them into 3dsmax to then export as an .osg file. I tested other files first though including .obj and .3ds but the best file was the .osg. The final environment I chose I feel links to Gehry’s idea of folding architecture with many layers throughout the design as my AR file represents through breaking down my design into the different layers found in the model.
Indesign Poster Layout + Draft Text
After consideration, the above images dont show much resemblance to a poster,
due to this I put the page on a landscape format and made the photos
the hero of the layout as seen in my final indesign layout.
Draft Text:
My environment has been developed with many influences including a Spore Creature client, paper models representing spaces inspired by Frank Gehry and expressive sketching. My environment has developed over time with use of Sketchup Modelling, Crysis Sandbox editor (for the exterior environment), photoshop for finishing touches and BuildAR for an extra digital representation of my final model. Frank Gehry designed the Walt Disney concert hall completed in 1992, the design represents many layers and folding techniques throughout the structure. I attempted to represent Gehry’s idea of folding, layered architecture within my model with the use of different linking together and folding over one another. Although, my design was more rigid than that of Gehry’s which employs many curves and uneven walls.
Sunday, 7 August 2011
Augmented Reality Example:
This example shows something different to lots of the other youtube videos of AR...
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